The horse's day

The horse has a day specific to him and Howrse, which is not your real day. How his day passes is indicated by the history of actions found in the center of the page on which you look after him. So, his day starts at 8.00am (8:00) when he wakes up. Then each action you make him do takes up a certain amount of time. For example, meals last 30 minutes.

Your horse must have gone to bed before midnight (24:00 horse time). After this time, your horse cannot do any more actions. The ideal thing, for him to keep in shape, is to make him go to bed at 10pm (22:00) at the latest.

When your horse has finished his day, you have to put him to bed. To do this, you can choose between leaving him in the pasture and putting him in his box. The choice is yours depending on the weather on Howrse: don't leave him in the pasture if the temperature is less than 10C° or 50F° and there is no shelter, for example.

You don't need to put foals which are with their mother to bed. They go to sleep when their mother is put to bed for the night. You should therefore think about looking after each of them well.

The horse's aging

Once your horse has gone to sleep for the night, you must make him age.You can do this by waiting until the game updates, or by using an aging point. When he wakes up, a new day begins for him. Horses age in 2-month periods. If you use the water of youth, your horse will age one month per period.

To make a horse age without waiting until the next day, you need to have aging points. There is a strong chance that you will find some during the day as you perform actions with your horse (this is then indicated in the history). Otherwise, you can credit your account5 points with a pass.

You can also buy Morpheus's arms on the black market to give them to a horse and therefore be able to make him age when you want (unlike aging points, they cannot be used on just any horse. They are given to one horse in particular only).

If don't have any more aging points, then your horse will automatically age every day (at night at 9am French time, middle of the night in the USA, and late afternoon in Australia). You should therefore think of putting him to bed for the night before logging off the game. Please note that if you have not made your horse do any action, then he will not automatically age at night. This means that when you do not play, your horse will not age.

As of the age of 25, your horse ages and progressively loses his health as well as his skills (the philosopher's stone protects the horse against these inconveniences). If you look after him well, he can live to a maximum age of 35, without the philosopher's stone.


 

The horse's board and lodging


 

You need to put your horse as a resident in an equestrian center immediately after he has been weaned from his mother. For example, you need to put your horse in a box or leave him in the pasturethis is essential for him to be able to sleep.

To do this, a link at the top right of your horse's page lets you choose the center where he will reside. You can then select an equestrian centre depending on the price of board and lodging per day or its reputation. You can also look for a player's equestrian center by entering their login.

Once you have selected an equestrian center, you can choose how much time you want to put your horse there for and then simply confirm this to begin boarding. Of course, your horses do not all have to be in the same equestrian center. In the same way, you can change equestrian centers as often as you feel like.

You can extend the duration of your horse's stay in the equestrian center using the "Extend board and lodging" button on the top right of your horse's page. The center's director will decide whether to accept or refuse your request. It is also possible to ask a center's director to reserve you a box in their establishment.

Selecting your center

Selecting your equestrian center is particularly governed by:

  • the cleanliness of the meadows where your horse will beif they are not properly looked after, then the horses are likely to catch diseases from ingesting toxic plants.
  • the cleanliness and size of the box: your horse's morale will be boosted if you leave him in a box that is large and clean.
  • the money you earn for the lessons given using your horse: as the price of the lesson is automatically calculated in line with the number of instructors working in the centre and the number of horses residing there, but also how much they get paid, and of course the health and dressage level of the resident horses. (The price indicated on the center's page is the amount received by the owner of the horse used to give the lesson).
  • the carrots you can give to your horse are grown by the equestrian center. The better these harvests, the more treats you can give to your horse. Carrots are important treats as they give your horse energy.
  • the presence of a blacksmith reduces the wear and tear of the horseshoes of the horses residing in the center by 3.
  • the presence of a saddler lets you repair your equipment. Each saddle and each bridle can be repaired once repairing them restores half their wear. The repair is free for the breeder.

Cancellation and reimbursement

You should think about looking at the page of the center in which you want to register your horse to avoid bad surprises as you can't cancel the board and lodging. The horse will stay there for the number of days you have paid for.

The sum advanced for a horse's board and lodging cannot be reimbursed regardless of the situation. If you sell your horse, then the buyer will benefit from the days of board and lodging already paid for. Even if your horse dies, you will not be able to recover the days of board and lodging already paid for as the director cannot be held liable for a horse dying.


 

Food


 

Foals

Foals that have just been born stay with their mother until they are 6 months old. During this period, they are only fed with their mother's milk. If the center in which the mare is a resident has carrots, the foal can eat these as long as he stays with his mother.

Foals separated from their mothers only eat forage. You will start to give them cereals when they begin to work and use up more energy. You have to ensure you balance the daily food ration, i.e. neither too much, nor too little.

Adult horses

The working adult horse needs forage and cereals. His ration depends on the work he does. If his ration is not balanced, he will get fat or grow thin. Weight problems will deteriorate the horse's health and increase the risk of catching diseases. For the forage, you should also think about putting him in the pasture. The grass your horse eats saves you money on buying food. The amount of grass eaten in the pasture depends on the quality of the pastures of the equestrian center where your horse is a resident, but also on the season. There is less grass in the meadow in winter than in spring, for example.

Weight problems

Different messages alert you when your horse is too fat or too thin. In this case, you have to take measures. If he is too thin, double the amount of forage given to him. If he is too fat, on the other hand, give him half the ration of forage he normally needs. For example if your horse is too thin and his daily ration is normally 4kg, give him 8kg for him to gain weight.

Treats

Treats boost your horse's morale. Turnips also gives him some energy. You can buy apples and turnips on the market. However, the carrots that give him energy and boost his morale are only available in the equestrian centers that grow them and offer them for free to their resident horses. It's up to you to choose an equestrian center that grows them.

Mashes

You have a wide variety of mashes at your disposal to help you maintain your horse in top shape. The Energy mash will give 5% of energy back to your horse, the caloric mash will boost your horse's moral of 10% and the health mash will increase health of 5% . They have to be used wisely as you can only give your horse a mash every 6 horse months. Also only horses over 2 years old and younger than 25 years old can be fed mash.


 

Equipment and saddlery


 

Tacking up a horse

For your horses to be able to compete from the age of 3, you have to buy them a saddle and a bridle in the breeders's store. To be able to assign this equipment to a horse you have to take the stock to the saddlery. Then on the saddlery page, you can select the horse to which you want to give this equipment.

You can take the equipment off a horse to give it to another horse. This will cost you 25 per saddle or per bridle removed.

Looking after the equipment and its wear and tear

The equipment wears 2% a day. To reduce its wear and tear, you will find a duster cloth in the store. This can be used once a day to decrease the wear by 1% of any equipment found in your saddlery and that is assigned to a horse.

Another way of reducing the wear of your equipment is to make use of the saddler if the center in which your horse is a resident employs one. Each saddle and each bridle can be repaired once, which removes half its wear. The repair is free.

The equipment that is in the saddlery but is not assigned to a horse does not wear.

Once it has reached 100% wear, the saddle or bridle disappears.

If your horse dies, you can remove the equipment assigned to it by going into the saddlery and thus using it for another horse.


 

Weather and seasons


 

The weather and temperatures vary every day on Howrse. You can view them on the top left of each game's page. You have to take them into account to find out where to put your horse to sleep for the night, and also for the equestrian center's crops.

Seasons last one week on Howrse. Autumn starts on the first of each real month. As it lasts a week, winter therefore starts on the eighth day of the month, spring on the fifteenth day and summer on the twenty-first day. Summer lasts until the end of the real month in progress to be able to start the cycle of seasons again on the first of the following month.

The temperature is linked to the current season, but also the amount of grass in the pastures. Grass is in abundance in the fertile pastures in spring and in summer, but becomes more sparse in winter.


 

The horse's condition and fitness


 

Your horse has three fitness indicators (energy, health and morale). Every time your horse does an action, one or several of these properties may me affected. You must particularly pay attention to your horse's energy. If you wear him out, he might die. The ideal thing is to put him to sleep for the night at 10pm (22:00 his history's time) at the latest and with at least 20% energy. If the energy level is below this, he will not recover well during the night and if it is below 5%, the horse might die.

Here is an example of how to boost your horse's energy:

  • give him something to eat,
  • stroke him,
  • give him a turnip,
  • let him rest in his box or in the pasture,
  • at night, the horse recovers five times the energy it had the day before when you put him to sleep for the night,
  • you can also find sugar lumps during your horse's actions.

To ensure your horse is clean, you have to groom him completely every day. This grooming will boost his morale. To maintain and increase this, you can also put your horse in the pasture, stroke him or give him treats. Finally, his health naturally increases as time goes by.

Health problems

Health can only deteriorate in a horse that is less than 25 years old if:

  • the horse catches diseases,
  • your horse is too fat or too thin,
  • you don't look after him enough,
  • his energy falls below 20%,
  • you didn't do his grooming,

After the age of 25, the health of horses and ponies that don't have the philosopher's stone, will progressively deteriorate due to the aging of the horse.


 

Illnesses


 

Like in real life, your horse can get sick during your game on Howrse. Of course, this is never something that happens by chance, and the causes of illnesses are always identifiable. When a horse gets sick, its energy, health and morale go down. In the case of some illnesses, certain actions can also become impossible, for example you cannot feed a horse who has colic.

For some illnesses, such as the flu or worms, preventive treatment may be administered to the horse. The horse will thus be protected for the duration of the preventive treatment, in general two years of the horse's life.

All medications, treatments and vaccinations are available at the breeders' shop, in the Healthcare shelf, under the brand Horse Meds.

Poisoning

A horse can get poisoned when it is put in a pasture or a box that is not well looked after. When a horse is poisoned, it cannot eat or drink. Make sure that the equestrian center where your horse is placed has clean pastures, because land that is not looked after properly can turn into a haven for plants that are toxic to horses.

To treat a poisoned horse, you can give it a anti-poisoning capsule, which you will find at the breeders' shop, in the Healthcare shelf under the brand Horse Meds.

There is no treatment to prevent poisoning.

Mud Fever

A mud fever is an irritation or long thin lesion located most often in the fold of the pastern but that can also occur in the fold of the knee or hock. Mud Fever can occur when you put a horse in a pasture or box that is not well looked after. Make sure that the equestrian center where your horse is placed has clean pastures, because land that is not looked after properly can turn into a haven for plants that are toxic to horses.

To treat a horse that has Mud Fever, you can apply antiseptic ointment, which you will find in the breeders' shop in the Healthcare shelf under the brand Horse Meds.

Colic

A horse can have colic when it is underweight or overweight.

A horse suffering from colic will refuse to eat or drink.

Closely monitor the weight of your horse and feed it appropriately according to its age and size.

To cure a horse of colic, you can treat it with antispasmodic medicine, which you will find at the breeders' shop in the Healthcare shelf under the brand Horse Meds.


 

The black market


 

The black market is a strange and very peculiar place. It is run by Mr. Hubert and you have to venture into it with caution. The powers linked to the items it sells can be strong, although some items are extremely beneficial to your horse.

It has an icon representing a white fabric tent. The items found here are bought with passes.

These items cannot be passed on from parents to foal. They cannot be taken from one horse and given to another and cannot be recovered if the horse should die.


 

Job


 

Each player can have a job on Howrse. This job can be additional with your position as equestrian center director of course. It is the equestrian centers that hire employees.

The jobs are obtained with the Riding Levels. Here, for example, is how to become a groom:

  • pass your 1st Riding Level (this is very easy!),
  • go to the page "Your job" and click on "Become a groom",
  • you will then see a list of job offers. You have to choose the one that pays the most.

To change jobs, you have to wait until the end of your current contract. Once the contract has ended, you can change jobs with the button that indicates this on the "My job" page, provided you have the necessary qualifications (Riding Levels).

Note that a center's director can make you a reserved job offer. S/He can also suggest extending your contract and it is up to you to choose whether to accept or refuse this extension.


 

Earning money


 

You can earn money in several ways:

  • with the lessons: your horse is then paid a certain amount of money which depends on your equestrian center,
  • by being employed in an equestrian center. You will be paid your salary every day from the time you are connected and have looked after at least one horse the day before,
  • by winning competitions with your horses,
  • by offering coverings if you have stallions,
  • by selling a horse from your stable in the auctions, private sales or in Safe Haven,
  • by selling the manure produced by your horses,
  • by selling back items from your stock to Mrs. Hubert in the breeders's store. You can only therefore sell the equipment that you haven't taken into the saddlery,
  • you can credit your breeder's reserve with a passyou will then earn 100 + registration time multiplied by 5 up to a maximum of 1,500 per pass.


 

Playing with the foal


 

Before your future champion starts his proper training, you can play with him. Playing is important for his well-being;the time devoted to your foal will be beneficial to him for his future career. In fact, the more familiar your foal becomes with human beings, when he becomes an adult he will push the boundaries of genetics. Each time you have played with him between the age of 8 and 18 months, you will increase his genetic potential slightly (see the paragraph on genetic potential). By playing with your foal, you will contribute to his balance and boost his morale.


 

Skills and training


 

Skills

There are six skills: stamina, speed, dressage, galloping, trotting and jumping. The maximum skills the horse can achieve during his life through the activities you make him do are determined at birth, depending on his breed and his ancestors. They differ therefore from one individual to another, even if they belong to the same breed. But, according to logic, a trotter will not become a galloping champion, for example. As a horse's potential is not infinite, as of a certain time, it will no longer make progress. It's up to you to develop your horse's skills as best as possible.

There are mainly three ways of developing your horse's skills: riding, proper training and competitions. The horses also gain some skills by giving lessons. These will, however, make your horse lose 15% energy and 20% cleanliness. The gain in skill depends on the quality of the lessons of the equestrian center in which your horse is a resident. Note that the gain in skills through lessons stops at the age of 25.

Training

Training starts at 1 year and 8 months' old with riding. There are 3 types of riding (trotting, galloping, steep land) each of which develop specific skills (trotting, galloping, jumping). You can decide to take your horse for a short ride that will develop the speed, or a long ride that will develop your horse's stamina. You will see the stars in the "Skills" box (on the right of your horse's page) progressively fill in. Note that the gain in skills is limited, and that, at a certain time, your horse will no longer gain skills through riding.

As of the age of 2, your horse can start proper training. Training corresponds to each skill - it's up to you to choose the duration of the training using the drop-down menu that appears when you click on the discipline. You can combine several types of training in your horse's day but always keep an eye on his energy level and the time in his history to let him rest for long enough. Don't forget to put him to sleep for the night, ideally at 10pm at the latest.

Star of Excellence

The star of excellence is a green star that is found under the genetic potential of a horse. It indicates that the horse excels in the skill in question;it is rare as it's the fruit of the work of a breeder that is highly experienced in training and selecting reproducers. It is only for exceptional horses! To get a star of excellence, the horse has to achieve 100% genetic potential in the skill in question. It is possible to get a second star in a skill if the horse has achieved 110% genetic potential in this.

The stars of excellence are obtained when the foal is born or when playing with the foal. Playing is the only way of modifying the genetic potential after birth.

Bonuses

They appear in a box on the horse's page. These are points added to the skills but they are not combined with these. They make a difference in the results of competitions, but do not count for the minimum level required for these.

They can be linked:

  • to the center in which the horse is a resident, depending on its reputation,
  • to various items bought in the store, on the black market or found in the box.

You also see them in blue and in front of a + sign in the "Skills" box.


 

Competition


 

Your horse or your pony has reached the age ofits sporting career will be able to start! To make your horse or pony compete, regardless of the discipline you choose, you have to ensure it has horseshoes and give it a saddle and a bridle. You must buy all these items in the breeders's store. With regards the saddle and the bridle, you have to put them into the saddlery before being able to assign them to a horse (note that you cannot sell back what you have put into the saddlery). For the horseshoes, it is interesting to know that the horseshoes of a horse that is a resident of an equestrian center that employs a blacksmith will wear 3 times slower than those of a horse placed in an equestrian center that does not employ one.

The competitions enable you to win money depending on your success but also to increase your horses's skills;but their potential is not, however, unlimited. At the end of a given time, the competitions will no longer increase their skills. Regardless of the discipline, speed races, cross-country or show jumping, each competition has a difficulty level of between two percentages for a skill, with each player putting its competitions at the level they wish.

  • for the speed races, access to registration is determined by the trotting level for the trotting breeds and the galloping level for the galloping breeds,
  • for the cross-country, access to registration is determined by the stamina level,
  • for the show jumping, access to registration is determined by the jumping level.

For each type of competition, you have filters, such as the type of race for the speed races and, for each one, the distance over which it is run. You can only register two horses or ponies from your stable in the same competition.

List of awards

On each horse's page you will find, amongst others, a link enabling you to look up the horse's list of awards, its results in competitions.


 

Reproduction


 

Coverings

Horses reach their sexual maturity at 2 and a half years' of age and are fertile until the end of their life.

It is up to the stallion owners to offer coverings, or else make an offer to one mare in particular, by selecting the price of the covering. This shall be between 200 and 1,500 . The owners of mares may search the covering offers by looking for the best stallions, or else replying to offers made to them directly.

It is possible to make crosses between breeds;each foal is therefore unique;he will inherit characteristics from his parents and their ancestors. It is up to you do make careful crosses to obtain champions, or make a breed focused on such or such a discipline.

As some stallions are in high demand, you can organize things with their owner to ensure they reserve a covering for you. The breeders will often indicate their prices and their conditions on their pages or in the Centuar reserved for everything concerning reproduction.

To make one of your mares cover with one of your stallions, think about making a reserved cover.

Gestation

Gestation lasts 12 months. From the eighth month onwards and for 50 , you can ask for an ultrasound to find out the gender, the breed and the coat of the foal. Once at this stage of gestation, the mare can then only do lessons. During the 12th month of gestation, you can get a vet to visit (the link is found in the Reproduction box, top right), and ensure that your mare is in an equestrian center that has excellent healthcare.

Starting in this experience is not insignificant. It is your responsibility to measure the financial investment that a foaling represents. The vet costs between 500 and 600 . The exact price depends on the quality of the healthcare of the equestrian center in which your mare is a resident. Once the foal is born, you can choose his name and start to look after him. You have to place him in an equestrian center when he is separated from his mother at 6 months.

Please keep in mind that it is not necessarily in your best interest to cover a mare which excels in dressage with a horse whose speed is its strength. In fact, the foal will not necessarily be better in each of these characteristics. It is better, therefore, to favor coverings between similar breeds, for example, breed a horse that excels in jumping to another horse that excels in jumping.

As foaling is emotional for her, a mare may only be covered again 10 months after the birth of her last foal.

Geldings

You can have your males castrated between the age of 2 and a half and 6. Your horse will become a gelding, he will not longer be able to reproduce but will earn the following bonuses: stamina: +8, speed: +8, dressage: +4.

Note that you cannot give Zeus's lightning bolt to a gelding and castration is not reversible.

Foals

The birthing has taken place and the foal is born. His breed is determined depending on the majority breed in his ancestors if these are not "purebred". His coat is selected randomly from the coats authorized by the breed to which he belongs.

His abilities depend both on the genetic characteristics of both his parents (visible thanks to the influences on the bottom of the horse's page or, more precisely, on the genetic potential visible if you have successfully passed your fourth gallop, showing the degree of training and the list of awards for the latter.

Foals which are born stay with their mother in her box up to 6 months. They don't need to be put in an equestrian center in this period and feed on their mother's milk only.

Donkeys

Donkeys can only breed three times in their whole life and this only with another donkey. It is the only specie with a decreasing from generation to generation genetic potential.


 

Genetics


 

The genetics and the BLUP can only be seen by players that have successfully passed their fourth Riding Level.

Genetic potential

This relates to skills that the horse can acquire during its life through training, riding and competitions. They are calculated depending on the genetic potential of the horse's parents and depending on the latter's BLUP.

If the horse or pony finished trainining, rides and competition in a skill, then this skill is in bold characters (BC). This means that this is a strength of this horse.

The genetic potential of a foal can change in one way only once it is born - by playing with it between 8 months and 1 and half years of age.

The inborn skills and the gain in skills during lessons are not included in the genetic potential. So, a horse's skills may exceed the values indicated in its genetic potential.

Inborn skills

These are skills that the horse already has from birth. Not all foals necessarily have them. They depend on the foal's parents, their genetic potential and the average BLUP of its parents. So, a foal may be born with 10% stamina for example.

A foal cannot be born with negative skills. If the parents's average BLUP is less than 0 then the foal will not have any inborn skills.

These inborn skills are fixed at birth. They are added to the genetic potential.

Note that the inborn skills are built into the skills, so a skill may exceed the value indicated in the genetic potential. It is this actual value that will count for the minimum level in competitions.

The BLUP

The BLUP is a genetic index. It plays a role in the reproduction since the parents's BLUP influences the potential of a foal at its birth.It is calculated depending on

  • the training level reached by the horse in its best three skills,
  • the number of competitions won by the horse, the ideal being 20 victories
  • and its age. The BLUP can only reach 100 after 10 years' old.

It is therefore interesting to select trained horses as reproducers and those that have excelled in competitions. Depending on these parameters, the BLUP will always be between - 100 and 100, - with -100 being the minimum BLUP and 100 the maximum BLUP that a horse can achieve.

If the parents's average BLUP is 0, i.e. neutral, it will not have an impact on calculating the foal's genetic potential. If it is less than 0, the foal will have more chance of seeing its potential lower than its parents's potential and vice versa if the average BLUP is more than 0.

To have the best reproducers and have every chance of having the best foals possible, it is preferable to select horse with a high, or at least a positive, BLUP, i.e. mainly well trained individuals.


 

Your breeding farms


 

Directory and Breeding Farms

The directory can be accessed as from the fourth riding level.

To register a breeding farm in the directory, you need 3 karma points. Each player may have a maximum of 5 breeding farms.

A breeding farm that is officially registered in the directory groups individuals of a same breed belonging to the same player, regardless of their stock producer.

The directory makes it possible to track and showcase the work of the breeders. It also enables players to find the horse they are seeking, to buy it or for stud service, for example, even if it is not for sale or is not currently available for coverings.

Affixes

Any breeding farm makes a name for itself and builds its reputation based on the horses it produces. You can register an affix and add it to the name of the horses that you have produced. This affix may not be removed by future owners of products from your breeding farm. You cannot add it to the name of horses that were not born in your breeding farm.

To be able to register an affix, you must have at least two horses, and you will be allowed to register another every time your karma goes up 2 points. To create your affixes, use the link on the "My horses".page. When you click an affix, you can access the list of horses and ponies that bear it.

A breeder may have several affixes and attribute them according to the breeds he or she raises, for example, or to distinguish various lineages within a breeding farm of a given breed.

Breeders and their production

In the details of the horse or pony, you will find the name of its stock producer. It is possible to see all the products of a player from his or her details via the link "View production".

The breeds and the blue star

You may see this star when you will have obtained your fourth gallop. It gives access to the genetics and origins.

There are many breeds on Howrse, for both horses and ponies. You may differentiate thoroughbred horses or ponies from individuals produced by cross-breeding thanks to the blue origin stars, which indicate the proportion of each breed present in the ascendants of the horse or pony. Thoroughbred horses are assigned 1 star on the details of their owner.


 

Trading horses


 

For the two types of sales to other players, the minimum sale price for a horse or pony is 500 . You cannot buy back a horse you have sold within 10 days of it leaving your possession. There is another type of sale but this is not done between players; The Safe Haven.

Horse sales are accessible to players who have successfully passed their second Riding Level.

If you decide to sell a horse, whether in a private sale or in auction sale, you can no longer look after this horse once it has been put up for sale. It is automatically put on pause and no longer ages. The horse ages once again normally after it has been bought. Please note that the horse will no longer age from the time it is put up for sale, even if the vendor looked after it just beforehand, on the same day. Consequently, if the vendor connects to the site to look after its horses, those which have been put up for sale will take a day's rest.

Auction sales

You can sell one of your horses in auctions if you have at least 0 karma points. If you karma is negative, you will no longer have access to the auctions.

When you want to sell a horse in the auctions, you can select the starting price. The buyers will then bid over this price, and the horse will be transferred to the player who has made the highest bid at the end of 3 days.

If, at the end of the 3 days, no one has bid on a sale, the vendor keeps his/her horse. If the highest bidder does not have enough money in his/her reserve to pay the vendor, the vendor id compensated a small fee and keeps his/her horse, whereas the buyer loses 1 karma point. Finally, if everything goes well, the money is transferred to the vendor and the horse to the buyer.

You can cancel a sale at the auctions over the 3 days to keep your horse if you so wish. This will, however, cost you 15% of the sale price achieved by the horse at the time of cancellation.

NB, reserved auctions (comment which asks other players not to buy the horse, or mention of the reserve in the horse's name) are expressly prohibited and will cost the seller one karma point.

Private sales

Private sales are reserved for players who have at least 3 karma points and two living horses.

Private sales are a way of selling your horses more quickly than going through the auctions. You directly decide upon your horse's sale price. If a breeder is interested, it can buy it and the money from the sale is immediately paid to you.

It is also possible to reserve a sale for one breeder in particular. If you select this option, only the breeder you have chosen can buy your horse.

Private sales are also a way of exchanging passes in total security with other players.

Note that you can cancel a private sale before it has been concluded without suffering a financial penalty. If no one buys your horse or pony, they will be automatically returned to you 30 days after being put up for sale.

The Safe Haven

This is a very pleasant refuge for horses;you can sell your horses to it for 400 . Horses and ponies found here spend happy hours away from the aggressiveness of the competition world until the end of their days.

Selling a horse to this refuge is not like selling a horse to a playeryou cannot buy back the horse you have sold and the sale price is fixed.


 

Rankings


 

On these pages, under the icon representing a cup, you will find the different rankings in which you yourself appear, your center if you have one, or your horses or ponies.

On each ranking page, you can look up your own ranking using a link at the top of the page.

For all rankings, you will see red or green numbers appear preceded by a - or + sign. This shows the progress made in the ranking in question from one day to the next.

General ranking

On this page, you will find the players's general ranking, the ranking per days of registration and the ranking by karma.

There is also a ranking for popularity which is calculated depending on the number of visits by players in the previous day. It is therefore no use making several visits to a player's page to make them go up in the ranking. Only one visit will be taken into account.

Breeders's ranking

On this page you can look up several rankings, some of which are significant such as the amount of manure in the breeder's stock, but also a ranking of the wealthiest breeders, a ranking by the number of horses and the number of aging points which the breeders have in reserve.

Horses's ranking

Because not all horses are necessarily lucky in competitions, they can also be ranked according to their skills, whether this is all their skills or one skill in particular. You can therefore find a ranking for each of them.

You can also select a breed to only see the ranking of the horses belonging to this breed and therefore see which ones are the best representatives of each breed.

In these rankings you can display the position of your own horses and monitor their progress.

List of awards

The horses are ranked according to their results in competitions. There is a general ranking and a ranking for each type of competition, trotting race, galloping race, cross-country and show jumping. The horses on the most impressive list of awards are therefore obviously grand champions with outstanding abilities but also horses whose trainer has been able to manage their career as carefully as possible.


 

The breeder's store


 

This is the icon representing a red fabric tent. Here you will find everything needed to look after your horse. On its different shelves you can buy:

  • anti-poisoning capsules, when needed
  • horseshoes, as well as the essential tack for participating in competitions and the duster cloth for cleaning it
  • treats to spoil your horse or pony

On the top right of this page you can find items which are in your stock and renew your stock if items are available. When need be, you can sell these items back to Mrs. Hubert, the owner of the store. He will however buy them back at a lower price than the purchase price. You can also sell him the manure produced by your horses. To sell something to Mrs. Hubert, click on "Sell to Mrs. Hubert" on the breeders's store page.

Please note that you can only sell items that are in your stock. You cannot sell equipment that you have put into the saddlery.

This is from howrse.com
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